|
|
Randomness of Card Creation Ideas
Last post 12-16-2008, 7:01 AM by krishnad. 187 replies.
-
04-08-2008, 12:44 AM |
-
Trader Johnist - Yu-Gi-Oh! Capitalist
-
-
-
Joined on 06-18-2005
-
Being thrown into the 11th Circle of Hell!!!!!
-
Posts 5,338
-
Points 39,445
-
|
Randomness of Card Creation Ideas
Random Chance Spell Card This card cannot be activated unless you have 3 or more cards in your hand. Pay 1000 Life Points. Your opponent selects 1 card from your hand. If it is a monster, send it to the graveyard, and both players draw cards from their decks equalling the level of the monster x 2. If it is a Normal Spell or Trap card, apply its effect immediately. An effect activated in this way cannot be negated. If it is a Continuous Spell card, Inflict 1000 Damage to your opponent's life points. If it is a Quick-Play Spell card, shuffle everything that is removed from play back to the owners decks. If it is a Continuous Trap card, inflict 1000 to both player's life points If it is a Counter Trap card, destroy all cards on the field.
This thread is a Spin-off of this thread: http://entertainment.upperdeck.com/COMMUNITY/forums/thread/210611.aspx
And this thread: http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1024841.aspx
107-744-616 Circle of Tragedy DuelsYGORK2, PM1, TO1 UDE May Use My Card Ideas At Will! EVERYTHING I SAY IS PERSONAL OPINION Prepare for the coming Global Crisis
|
|
-
04-08-2008, 12:56 AM |
-
Ryoutaro
-
-
-
Joined on 10-29-2007
-
-
Posts 3,506
-
Points 12,285
-
|
Re: Randomness of Card Creation Ideas
Just a wee bit too broken there, wouldn't you say?
|
|
-
04-08-2008, 1:00 AM |
-
04-08-2008, 1:52 AM |
-
Ryoutaro
-
-
-
Joined on 10-29-2007
-
-
Posts 3,506
-
Points 12,285
-
|
Re: Randomness of Card Creation Ideas
Not really. Especially early on... people complain about drawing power as it is. I set my S/T cards and at the very worst I'm looking at a Pot of Greed much less considering that I'm blowing Sixth Sense out of the water (and that's banned because of a 1 in 3 chance at drawing at least 5 cards). Exploitable, it is.
|
|
-
04-09-2008, 1:31 AM |
-
1730714
-
-
-
Joined on 10-16-2007
-
My thoughts
-
Posts 2,008
-
Points 7,540
-
|
Re: Randomness of Card Creation Ideas
*ahem* broken!!!!
that feels alot better.
Ho Ho Ho! I'm coming to town! Better not be naughty and better be nice!
|
|
-
04-12-2008, 4:54 AM |
-
[NDA]Katoma
-
-
-
Joined on 11-18-2007
-
-
Posts 787
-
Points 4,185
-
|
Re: Randomness of Card Creation Ideas
This is hands down one of the most broken customs I've seen in a while. I could find so many uses for this abusively. *Sets Two Traps, plays Random Chance, you pluck my Judgement Dragoon, we both draw 16 cards, and I play a game of "Bubble Crush" with your hand after doing everything I need to summon 2 Dragoons next turn*
Level 1 YGO Rules Knowledge Judge Come join Northern Duel Academy (View profile for Link)
|
|
-
04-13-2008, 12:40 PM |
-
CamMn
-
-
-
Joined on 10-17-2007
-
-
Posts 9
-
Points 50
-
|
Re: Randomness of Card Creation Ideas
I was bored so I figured I would fix up this card.
Random Chance
Spell Card
This card cannot be activated unless you have 3 or more cards in your hand. Pay 1000 Life Points. Your opponent selects 1 card from your hand and sends it to the graveyard.
*If it is a monster, both players draw cards from their decks equal to one forth the monster's level.
*If it is a Normal Spell or Trap card, only once during this turn you may activate one Trap card the same turn it is set OR you may activate one Spell card without paying any cost it may have.
*If it is a Continuous Spell card or Trap card, Inflict 1000 Damage to both player's life points.
*If it is a Counter Trap card or a Quick-Play Spell card, destroy a card on each side of the field equal to the number of cards in your hand.
|
|
-
04-17-2008, 10:56 PM |
-
Trader Johnist - Yu-Gi-Oh! Capitalist
-
-
-
Joined on 06-18-2005
-
Being thrown into the 11th Circle of Hell!!!!!
-
Posts 5,338
-
Points 39,445
-
|
Re: Randomness of Card Creation Ideas
Untimely Destruction Counter Trap Card This card cannot be activated unless chain link 3 or Higher, and only in response to an effect that destroys a card(s). Roll 1 six-sided die and toss a coin in the air. If heads, apply the result of the roll to your opponent, if tails, apply the result of the roll to yourself. 1: Destroy all cards in the player's Hand. 2: Destroy all Spell/Trap cards the player controls 3: Destroy the top 10 cards of the player's Deck 4: Remove from play the bottom 10 cards of the player's Deck. 5: Destroy all monsters the player controls. 6: Remove from play all cards in the player's graveyard.
107-744-616 Circle of Tragedy DuelsYGORK2, PM1, TO1 UDE May Use My Card Ideas At Will! EVERYTHING I SAY IS PERSONAL OPINION Prepare for the coming Global Crisis
|
|
-
04-18-2008, 1:05 AM |
-
illusion
-
-
-
Joined on 04-01-2007
-
killeen, texas
-
Posts 2,386
-
Points 12,815
-
|
Re: Randomness of Card Creation Ideas
illusion gate
quick-play spell
pay 2000 life points. activate the effect of one of your spell or trap cards, or special summon a monster, from your side deck. if a monster was summoned, when it is removed from the field, return it to your side deck.
With each kill, I grow wiser, with added wisdom, I grow stronger... Yugioh! TCG Rules Knowledge Level 1 Player Management: Level 1 I'm so happy 'cuz im a Gummy Bear... Gummy Bear!
|
|
-
04-18-2008, 2:08 AM |
-
poemi
-
-
-
Joined on 05-24-2007
-
-
Posts 65
-
Points 215
-
|
Re: Randomness of Card Creation Ideas
Foolish Fusion
normal spell
Special Summon a monster from your fusion deck to your opponent field ignoring the summoning condition. You cannot summon another monster or play another spell or trap card during this turn.
okay... this one is broken... just want to play remove brainwashing to its fullest :p
|
|
-
05-02-2008, 12:46 PM |
-
[NDA]Katoma
-
-
-
Joined on 11-18-2007
-
-
Posts 787
-
Points 4,185
-
|
Re: Randomness of Card Creation Ideas
1510038:illusion gate
quick-play spell
pay 2000 life points. activate the effect of one of your spell or trap cards, or special summon a monster, from your side deck. if a monster was summoned, when it is removed from the field, return it to your side deck.
Exists in the anime as a Raigeki fused with Monster Reborn..
Level 1 YGO Rules Knowledge Judge Come join Northern Duel Academy (View profile for Link)
|
|
-
05-02-2008, 3:31 PM |
-
illusion
-
-
-
Joined on 04-01-2007
-
killeen, texas
-
Posts 2,386
-
Points 12,815
-
|
Re: Randomness of Card Creation Ideas
the effect or the name? ( most likely the name, sinse they don't use side decks in the anime)
man...i loved that name to....thats what i get for not watching the anime
With each kill, I grow wiser, with added wisdom, I grow stronger... Yugioh! TCG Rules Knowledge Level 1 Player Management: Level 1 I'm so happy 'cuz im a Gummy Bear... Gummy Bear!
|
|
-
05-05-2008, 2:59 PM |
-
[NDA]Katoma
-
-
-
Joined on 11-18-2007
-
-
Posts 787
-
Points 4,185
-
|
Re: Randomness of Card Creation Ideas
1510038:the effect or the name? ( most likely the name, sinse they don't use side decks in the anime)
man...i loved that name to....thats what i get for not watching the anime
Name Anime version: Illusion Gate Spell Card Destroy all monsters on your opponent's side of the field. Then special summon one monster from your opponent's graveyard to your field, ignoring all summoning conditions. If you do not win the duel during this turn, sacrifice your soul to the Shadow Realm (You lose the Duel). DMU Version: Illusion Gate
Spell Card
Destroy all monsters on your opponent's side of the field. Then special
summon one monster from your opponent's graveyard to your field,
ignoring all summoning conditions. During the endphase of the turn you activate this card, reduce your lifepoints by 98%.
Level 1 YGO Rules Knowledge Judge Come join Northern Duel Academy (View profile for Link)
|
|
-
05-07-2008, 9:22 PM |
-
jalakl
-
-
-
Joined on 11-17-2007
-
-
Posts 1
-
Points 0
-
|
Re: Randomness of Card Creation Ideas
"Revenge of Effort"
Quick-Play Spell Card
Activate when a Level 7 or higher monster you control is destroyed by your opponent. Destroy a number of your opponents cards up to the number of cards you control (including this card).
Not sure if that bracketed part was necessary, since the card is still on the field during resolution.
Not a metagame card: it's situational, but abuse of this card's potential does run the obvious overextension risks, so I think it's fine, but what do I know.... Inexperienced kids might like it.... '>_>
|
|
-
05-09-2008, 2:43 AM |
-
LiNK4g
-
-
-
Joined on 04-29-2008
-
Southern California
-
Posts 975
-
Points 4,950
-
|
Re: Randomness of Card Creation Ideas
Golden Spell of the Pharaoh
Continuous Spell Card
Pay life points untill you only have 100 remaining. While this spell card is face-up on the field you cannot lose the game. (You may pay the cost of spell, trap or monster cards that would reduce your lifepoints beyond 0. however if this spell card is removed from the field or negated and your lifepoints have been reduced to 0 or beyond you would lose the game immediately.)
brokelash wave with the right combo! but fun anyway
Screw the money, I have rules!
|
|
Page 1 of 13 (188 items)
1 ...
|
|