A. i think decks posted in the deck help area should be labeled for better help.
for instance:
Format - playtype - (if desired, deck name)
but that aside, here's the deck idea i'm refining.
the strategy is relatively simple, it bases around the white stone of legend and it being a mandatory trigger effect.
note: forgive me if it looks incomplete. i'm posting this off of memory and i'll update it later when i have it in hand.
maindeck - 41 cards
monsters (21):
3x white stone of legend (WSOL)
3x blue-eyes white dragon (BEWD)
3x necro gardna
1x sangan
3x honest
1x dark horus
1x decoy dragon
3x masked dragon
2x dark armed dragon
1x Cyber Dragon
spells (14):
3x trade-in
1x future fusion
2x dragon's mirror
1x brain control
1x monster reborn
1x heavy storm
1x giant trunade
1x mystical space typhoon
3x hand destruction
traps (6):
2x karma cut
2x phoenix wing wind blast
1x crush card virus
1x return from the different dimension
basic strategy:
- use necro gardna + WSOL for costs for hand destruction, karma cut, phoenix wing
- using WSOL for cost makes hand destruction, pwwb, karma cut into +0 effects.
- WSOL nets BEWD to hand to use with trade in for drawing
- future fusion puts WSOL in grave to add BEWD to hand and or sets up dragon's mirror
- the attacking monsters are most often light (blue eyes white dragon, blue eyes ultimate dragon, five-god dragon) so honest/double honest/triple honest for game
- DAD is also a dragon and can be used in conjunction with future fusion to make in-hand DAD active.
- gardna also can help stall.
- put dark horus/BEWD in grave to make decoy dragon a threat.
- use masked dragon to get decoy dragon out.
- future fusion + dragon's mirror + return from the different dimension = all sorts of overkill.
- hand destruction to set up for the OTK and/or overload opponent's grave (usually in the TeleDAD match)
personally, i'm a burst damage/aggressive player
i've managed to beat TeleDAD due to outdrawing "the nuts" before them and/or using decoy dragon to stall.
current problems:
- deck combos are very card specific. i am looking to either make the combos more general and usable with a wider variety of cards or a way to streamline getting specific cards to hand
- can only outspeed teledad approx 1 out of every 3 rounds (but losing rounds are usually only 1 or 2 turns behind before drawing the win)
- close to no defense/negation
- drawing into BEWD
- save for DAD, early game future fusion and/or dragon's mirror and CyDra, not many offensive options.
- deck strategy isn't very flexible (but shouldn't be a problem if the deck is able to generate enough hand advantage)
other deck options/tweaks
- incorporate more sync (as currently, WSOL is the only tuner)
- using the tricky and/or dragon ice to generate on-field advantage
- the creator (fits in with light and trade-in) + creator incarnate (with rota). [supplementary] play with card of safe return and swing of memory
- phantom of chaos ( also adding in judgement dragon (which is dragon and can be used with trade-in)) to use in grave DAD/JD/fuel return
- necro gardna is already a warrior. add 2x rota and 2x freed the brave wanderer (as majority of deck is light)
- add kaibaman and rota to make in-hand BEWD a live play
- incorporate more vanilla monsters and use swing of memories/birthright and/or heart of the underdog
- incorporate turbo with wulf and plaguespreader
- 1x cold wave to go for game (will interfere with future fusion/dragon's mirror)
- drop DAD/crush and make it a pure light deck
- add snipe hunter + mystic tomato to give dark horus targets, add additional removal/discard and searching, darks for DAD