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advanced - casual - unnamed blue-eyes deck

Last post 11-17-2008, 9:57 AM by jshim6. 0 replies.
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  •  11-17-2008, 9:57 AM 1540168

    advanced - casual - unnamed blue-eyes deck

    A. i think decks posted in the deck help area should be labeled for better help.

    for instance:

    Format - playtype - (if desired, deck name)


    but that aside, here's the deck idea i'm refining.
    the strategy is relatively simple, it bases around the white stone of legend and it being a mandatory trigger effect.

    note: forgive me if it looks incomplete.  i'm posting this off of memory and i'll update it later when i have it in hand.

    maindeck - 41 cards

    monsters (21):
    3x white stone of legend (WSOL)
    3x blue-eyes white dragon (BEWD)
    3x necro gardna
    1x sangan
    3x honest
    1x dark horus
    1x decoy dragon
    3x masked dragon
    2x dark armed dragon
    1x Cyber Dragon

    spells (14):
    3x trade-in
    1x future fusion
    2x dragon's mirror
    1x brain control
    1x monster reborn
    1x heavy storm
    1x giant trunade
    1x mystical space typhoon
    3x hand destruction

    traps (6):
    2x karma cut
    2x phoenix wing wind blast
    1x crush card virus
    1x return from the different dimension

    basic strategy:
    • use necro gardna + WSOL for costs for hand destruction, karma cut, phoenix wing
    • using WSOL for cost makes hand destruction, pwwb, karma cut into +0 effects.
    • WSOL nets BEWD to hand to use with trade in for drawing
    • future fusion puts WSOL in grave to add BEWD to hand and or sets up dragon's mirror
    • the attacking monsters are most often light (blue eyes white dragon, blue eyes ultimate dragon, five-god dragon) so honest/double honest/triple honest for game
    • DAD is also a dragon and can be used in conjunction with future fusion to make in-hand DAD active.
    • gardna also can help stall.
    • put dark horus/BEWD in grave to make decoy dragon a threat.
    • use masked dragon to get decoy dragon out.
    • future fusion + dragon's mirror + return from the different dimension = all sorts of overkill.
    • hand destruction to set up for the OTK and/or overload opponent's grave (usually in the TeleDAD match)
    personally, i'm a burst damage/aggressive player
    i've managed to beat TeleDAD due to outdrawing "the nuts" before them and/or using decoy dragon to stall.

    current problems:
    • deck combos are very card specific.  i am looking to either make the combos more general and usable with a wider variety of cards or a way to streamline getting specific cards to hand
    • can only outspeed teledad approx 1 out of every 3 rounds (but losing rounds are usually only 1 or 2 turns behind before drawing the win)
    • close to no defense/negation
    • drawing into BEWD
    • save for DAD, early game future fusion and/or dragon's mirror and CyDra, not many offensive options.
    • deck strategy isn't very flexible (but shouldn't be a problem if the deck is able to generate enough hand advantage)
    other deck options/tweaks
    • incorporate more sync (as currently, WSOL is the only tuner)
    • using the tricky and/or dragon ice to generate on-field advantage
    • the creator (fits in with light and trade-in) + creator incarnate (with rota).  [supplementary] play with card of safe return and swing of memory
    • phantom of chaos ( also adding in judgement dragon (which is dragon and can be used with trade-in)) to use in grave DAD/JD/fuel return
    • necro gardna is already a warrior.  add 2x rota and 2x freed the brave wanderer (as majority of deck is light)
    • add kaibaman and rota to make in-hand BEWD a live play
    • incorporate more vanilla monsters and use swing of memories/birthright and/or heart of the underdog
    • incorporate turbo with wulf and plaguespreader
    • 1x cold wave to go for game (will interfere with future fusion/dragon's mirror)
    • drop DAD/crush and make it a pure light deck
    • add snipe hunter + mystic tomato to give dark horus targets, add additional removal/discard and searching, darks for DAD
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